Section G for the BCaBA: behavior-change procedures, the outline's heaviest section
Section G, Behavior-Change Procedures, is the heaviest section on the BCaBA® (Board Certified Assistant Behavior Analyst) exam: 22 of the 150 scored items, about 15%, under the Test Content Outline (6th ed.), the document formerly called the task list and in effect since 2025. Its twenty tasks, G.1 to G.20, cover how you build behavior, how you teach it, how you reduce it and how you make it last. This page walks them in that order, names the look-alike answers in each group, and ends with 12 practice questions.
What Section G covers on the BCaBA (22 scored items)
Under the 6th-edition outline, per the current BCaBA Handbook (updated June 2026), the exam has 150 scored items across nine sections, and Section G supplies 22 of them, more than any other. Sections C and H come next with 20 each. The full nine-section map, with every weight, is on the outline hub.
22scored itemsof 150, 6th-ed. outline
15%of the scored test
20tasksG.1 to G.20
12practice trialsfurther down this page
Twenty-two items over twenty tasks is just over one item a task, so no single procedure carries the section: breadth beats depth. The table regroups the tasks by the decision a question asks you to make.
Section G's twenty tasks, regrouped by the decision in the stem
Swipe sideways to read all 3 columns
Group
Tasks
The decision you make
Building behavior
G.1 to G.11
Which reinforcer, which cue, which prompt, and how the help fades
Teaching arrangements
G.13 to G.16
Who starts the trial, and who holds the contingency
Reducing behavior
G.18, G.19
What earns reinforcement, and what is added or removed after the behavior
Making it last
G.12, G.17, G.20
Does it hold in another setting, in another form, at a later date
Few Section G items ask for a bare definition. The usual stem describes a session (a learner, a cue, what the implementer does next) and asks you to name the procedure or pick the next step. Name it in your own words before you read the four options.
1
Day 1: the 2×2 grid
Positive or negative, reinforcement or punishment. The grid is Section B material, but most wrong options in Section G are a wrong cell of it.
2
Days 2 and 3: reduction
The differential-reinforcement family and punishment (G.18, G.19), where the look-alike options cluster.
3
Days 4 and 5: building
Reinforcers, prompts and fading, shaping, chaining, verbal operants and emergent relations (G.1 to G.11).
4
Day 6: arrangements and durability
Teaching arrangements, group contingencies, contracts, generalization and maintenance.
5
Day 7: trials
The 12 trials below untimed, misses reworked the next day.
02Building
Building new behavior: reinforcement, prompts, shaping and chaining
Building items describe a learner who cannot yet do something. Sort each stem into one of four questions: what is the reinforcer, what signals it, what helps the response happen, and how does that help leave.
Reinforcers and the conditions around them (G.1 to G.4)
Contingent reinforcement (G.1)
Delivered after a response. Positive adds a stimulus, negative removes one; both increase the behavior.
Noncontingent reinforcement (G.1)
The maintaining reinforcer arrives on a fixed-time or variable-time schedule whatever the learner does, which lowers the motivation behind the problem behavior.
Conditioned reinforcer (G.2)
Gains value by pairing with reinforcers that already work. A token exchanged for several backup reinforcers is a generalized conditioned reinforcer.
Motivating operation (G.3)
Changes a reinforcer's value right now: deprivation raises it, satiation lowers it.
Discriminative stimulus (G.3)
Signals that reinforcement is available; it leaves the value alone.
Simple and conditional discrimination (G.4)
Simple: one cue, one correct response. Conditional: the correct choice depends on a sample, as in matching-to-sample.
Prompts and how they fade (G.5 to G.7)
Response prompts act on what the learner does: verbal, gestural, model, physical. Stimulus prompts change the cue itself, making the correct card bigger, brighter or closer. Modeling (G.6) and instructions (G.7) have their own task codes but behave like response prompts: added help that has to leave.
A response-prompt ladder, most to least intrusive
Swipe sideways to read all 3 columns
Rung
Prompt
What the implementer does
1
Full physical
Guides the learner's hands through the whole response
2
Partial physical
A light touch at the wrist or elbow to start it
3
Model
Performs the response for the learner to imitate
4
Gestural
Points, nods or looks toward the correct choice
5
Verbal
Says what to do, or the first sound of the answer
6
Independent
Nothing: the natural cue alone
Texts differ on where gestural and verbal sit; the two ends never move.
Most-to-least
Starts at the most intrusive rung that secures a correct response.
Moves down the ladder as the learner succeeds.
Few errors; suits new skills and learners whose errors tend to repeat.
Least-to-most
Starts with the natural cue and a chance to respond alone.
Climbs a rung only after no response or an error.
More errors; suits responses the learner can already partly do.
The tellLook at the first thing the implementer does on a trial. Full help up front means most-to-least; waiting for an independent attempt means least-to-most.
Time delay is the third fading method. The prompt first comes 0 seconds after the cue, then later: in one jump (constant, for example 0 to 4 seconds) or a second at a time (progressive). If the stem counts seconds between cue and prompt, it is time delay, not a ladder.
Shaping or chaining (G.8, G.9)
Shaping
One response, changed gradually.
Reinforce each closer approximation and stop reinforcing the earlier ones.
Can target a dimension: duration, force, latency.
Chaining
Several different responses linked in order.
Built from a task analysis.
Finishing one step is the cue for the next.
The tellCount the behaviors. One behavior moving toward a criterion is shaping; a list of different steps is chaining.
Three ways to train a chain
Swipe sideways to read all 3 columns
Method
Taught first
Where reinforcement lands
Forward
Step 1, then steps 1 and 2, and so on
After the step being taught
Backward
The last step; the implementer completes the earlier ones
At once: the learner finishes the chain on every trial
Total-task
Every step on every trial, prompted where needed
After the whole chain
A worked case: a six-step task analysis for making instant oatmeal. Under backward chaining the implementer completes steps 1 to 5 and the learner stirs and takes the first spoonful, so the terminal reinforcer comes at once. When that step is independent, the learner takes over step 5 too.
Verbal operants and emergent relations (G.10, G.11)
Mand: a request under a motivating operation, reinforced by the specific thing asked for. Teach it when the learner wants the item.
Tact: naming something in view, reinforced by praise or attention. No MO needed.
Echoic: repeating a spoken model, with point-to-point correspondence and the same form.
Intraverbal: answering a verbal cue with different words, such as answering a question.
Emergent relations: train A to B and B to C, then test B to A (symmetry) and A to C (transitivity) without training them. Emergent means untrained.
03Arrangements
Choosing how to teach: discrete-trial, free-operant, naturalistic
Task G.13 asks you to match the teaching arrangement to the client and the skill. Start with one question: who starts each learning opportunity?
Three acquisition arrangements
Swipe sideways to read all 3 columns
Arrangement
Who starts it
Fits when
Discrete-trial
The implementer: cue, response, consequence, intertrial interval
A new skill needs many fast, countable learning opportunities
Free-operant
The learner, who can respond at any time, so rate means something
The skill has to become fluent at a natural pace
Naturalistic (incidental)
The learner, inside a routine, using motivation already present
The skill must carry into everyday settings, such as requests at snack time
Group contingencies (G.14)
Group contingencies: whose behavior decides the reward
Swipe sideways to read all 3 columns
Type
The criterion applies to
Who earns the reward
Independent
Each person separately
Each person who meets it
Dependent
One person or a small set
The whole group
Interdependent
Every member, or the group total
The whole group, only if the criterion is met
The middle column settles it. A class that earns extra recess when one student meets a reading goal is dependent (the hero procedure); a class that earns it only if every student does is interdependent.
Contracts and self-management (G.15, G.16)
A contingency contract names the task, the reward, who does what, by when and to what criterion, signed by both parties. Self-management puts the person in the implementer's seat: self-monitoring, self-instruction, self-delivered consequences. Self-recording alone often changes behavior through reactivity, a measurement problem you meet again in Section C, Measurement, Data Display, and Interpretation. The classic failure is short-circuiting: taking the reward without meeting the criterion.
04Reduction
Reducing behavior: the differential-reinforcement family and punishment
Reduction items hold Section G's closest look-alikes: five procedures that all lower a problem behavior and differ only in what earns reinforcement. Before the options, finish one sentence: reinforcement is delivered when ___. The path below fills the blank.
1
Does the reinforcer arrive on the clock, whatever the learner does?
Yes: noncontingent reinforcement, fixed-time or variable-time (G.1). No: go on.
2
Does the plan name a behavior to reinforce?
Yes: DRA, next step. No: skip to the absence question.
3
Can that behavior and the problem behavior happen at the same moment?
No: DRI. Yes: plain DRA, strongest when functionally equivalent, such as a request for a break replacing escape-maintained aggression.
4
Is reinforcement delivered when the target has been absent for an interval?
Yes: DRO.
5
Is some of the target fine, as long as it stays under a limit?
Yes: DRL (full-session, interval or spaced-responding). The goal is a lower rate, not zero.
The family side by side (G.1, G.18)
Swipe sideways to read all 3 columns
Procedure
What earns reinforcement
Goal for the target
DRA
A named alternative behavior
Replaced
DRI
An alternative that cannot occur at the same time
Replaced
DRO
Absence of the target for an interval
Zero within each interval
DRL
The target at or under a set rate, or spaced out
A lower rate
NCR
Nothing the learner does; time passing
Less motivation to emit it
Noncontingent reinforcement
Time-based: fixed-time or variable-time.
If the target occurs, the reinforcer still comes on time.
Works mainly as an abolishing operation.
DRO
Delivered only if the target was absent for the interval.
A target response usually resets the interval.
Works through differential reinforcement.
The tellAsk what happens if the target occurs one second before delivery. Under NCR the reinforcer still arrives; under DRO it does not.
Setting a first DRO interval from baseline (worked example)
Baseline session30 minutes
Target responses counted10
Average time between responses30 / 10 = 3 minutes
Start a little under thatfor example 2 minutes
First DRO interval: 2 minutes
Hypothetical numbers. Start with an interval the learner can meet; lengthen it as the target stays low.
With and without extinction
Task G.18 reads "with and without extinction". With extinction, the problem behavior stops producing its maintaining reinforcer; without it, both behaviors still pay and the alternative has to out-compete the problem. Extinction is defined by function: withholding attention works only for attention-maintained behavior, and escape extinction keeps the demand in place.
DRA plus extinction for attention-maintained shouting (hypothetical)
Hypothetical data. The first sessions of the second phase rise above baseline: an extinction burst. Dropping extinction during the burst teaches that louder shouting pays. Side effects as such are task H.5.
Punishment procedures (G.19)
Three punishment procedures in the outline
Swipe sideways to read all 3 columns
Procedure
Type
What follows the behavior
Time-out from positive reinforcement
Negative
Access to reinforcement removed for a period, exclusionary or non-exclusionary (planned ignoring, contingent observation)
Response cost
Negative
A set amount of an earned reinforcer, such as tokens, is taken back
Overcorrection
Positive
Effortful behavior added: restitution or positive practice
05Durability
Making change last: generalization, maintenance and persistence
Three tasks ask whether a change holds: generalization (G.17), maintenance (G.20) and persistence (G.12). Another setting, another form, a later date, a disrupted routine.
Stimulus generalization
The trained response appears under untrained conditions.
New people, rooms, materials, wording.
Response generalization
Untrained responses appear that do the same job.
A learner taught to say hello also starts waving.
The tellAsk what is new: the conditions (stimulus) or the behavior (response). If nothing is new except the date, it is maintenance.
The tactics stems point to come from Stokes and Baer (1977). Each one is a concrete change to training:
Teach with several teachers, rooms and materials (sufficient exemplars).
Train loosely: vary the wording, timing and position of cues.
Bring a stimulus from the target setting into training (common stimuli).
Make the contingencies hard to tell apart: intermittent or delayed reinforcement.
Hand the behavior over to reinforcement the setting already provides (natural contingencies).
Maintenance items usually point at schedule thinning: continuous to intermittent reinforcement before the program ends, because intermittently reinforced behavior resists extinction better.
Behavioral momentum is the usual G.12 procedure: three to five quick, easy requests the learner reliably completes, each reinforced, then the harder one. Behavior reinforced at a high rate in a setting is harder to disrupt there.
06Traps
Five Section G traps
These five turn up as rules in study notes; each one costs points in more than one task.
One habit covers all five: translate the stem into added or removed, and up or down, before you read a single option.
07Practice
12 Section G practice questions
Twelve Section G trials follow, one at a time, each written for this site to a G task of the 6th-edition outline. The trial sheet above the card marks + for a correct answer and a dashed minus for an error; the cumulative record beside it climbs one step per correct answer and runs flat on an error. Every option gets a note. Nothing is stored, and the record predicts no exam result.
12 Section G trials
Answer with 1–4 or A–D; the arrow keys step between trials
Trial sheet · 12 trials
Cumulative record: 0 correct over 0 answered
Trial 1 of 12Record open
GBehavior-Change ProceduresG.4
Pick an option: the verdict, the reasoning and a note on all four options open here.
In conditional discrimination, the correct response depends on (is conditional upon) the sample stimulus presented. For the discrimination to be established, the stimulus control must be such that the sample stimulus reliably evokes selection of the matching comparison stimulus and not the non-matching comparison stimuli.
ACorrect: in a conditional discrimination the correct comparison depends on the sample, so the sample must control selection.
BNaming is not required for matching.
CEqual preference among comparisons is not a requirement.
DFixed positions allow position cues to control responding; positions should be varied.
More notes below ↓
GBehavior-Change ProceduresG.5
Pick an option: the verdict, the reasoning and a note on all four options open here.
Most-to-least prompting begins with the most intrusive prompt necessary for successful performance and gradually fades to less intrusive prompts as the learner gains proficiency. This approach minimizes errors during acquisition.
ACorrect: most-to-least starts with the most intrusive prompt needed and fades to less intrusive prompts.
BGraduated guidance adjusts physical guidance moment to moment, not as a planned sequence from most to least.
CLeast-to-most starts with the least intrusive prompt and adds help only as needed.
DErrorless learning is the broader goal of preventing errors; most-to-least is one way to reach it.
More notes below ↓
GBehavior-Change ProceduresG.5
Pick an option: the verdict, the reasoning and a note on all four options open here.
Transfer of stimulus control occurs when control of a behavior shifts from one stimulus to another. In this case, control transfers from the combined stimuli (verbal instruction plus model) to just the verbal instruction.
AResponse generalization is a new form of the response; here the same response comes under control of a new stimulus.
BConditioned reinforcement concerns consequences, not shifting antecedent control.
CCorrect: control shifts from the model (prompt) to the verbal instruction, which is transfer of stimulus control.
DBehavioral momentum uses high-probability requests first; there are none here.
More notes below ↓
GBehavior-Change ProceduresG.6
Pick an option: the verdict, the reasoning and a note on all four options open here.
Behavioral skills training includes instructions, modeling, rehearsal, and feedback. Here the analyst instructs and models each dressing step, has the child rehearse it, and gives feedback on the attempt. Dressing is itself a chain, but the stem describes how each step is taught, and that package is behavioral skills training.
ADiscrimination training reinforces responding to one stimulus and not another.
BShaping reinforces successive approximations; here steps are instructed and modeled.
CChaining links steps; the procedure described is instruction, modeling and reinforcement.
DCorrect: instructions, modeling, practice and feedback (here, reinforcement) make up behavioral skills training.
More notes below ↓
GBehavior-Change ProceduresG.8
Pick an option: the verdict, the reasoning and a note on all four options open here.
Shaping involves reinforcing successive approximations toward a target behavior. In this case, reinforcement begins with approaching the toilet (an approximation) and gradually shifts to only reinforcing the terminal behavior (elimination in the toilet).
AResponse prompting adds prompts to evoke a response; here the reinforcement criterion changes.
BCorrect: reinforcing successive approximations (approach, sit, eliminate) toward the target is shaping.
CChaining links different behaviors in a sequence; here reinforcement moves toward the final behavior.
DNo tokens are involved.
More notes below ↓
GBehavior-Change ProceduresG.9
Pick an option: the verdict, the reasoning and a note on all four options open here.
In backward chaining, teaching begins with the last step in the task analysis. The instructor completes all steps except the final one, allowing the learner to complete only that last step initially, then gradually teaching earlier steps in the sequence.
ATeaching all steps each session is total task chaining.
BCorrect: backward chaining teaches the last step first, so the learner completes the chain and contacts reinforcement.
CStarting with the first step is forward chaining.
DChaining order is not based on ease.
More notes below ↓
GBehavior-Change ProceduresG.11
Pick an option: the verdict, the reasoning and a note on all four options open here.
Transitivity is the untrained A→C relation that emerges after A→B and B→C are taught. Reversing a trained relation (C→B) is symmetry, matching a stimulus to itself is reflexivity, and naming a picture is a tact, not a derived matching relation.
AReversing a trained relation (picture from printed word, C→B) is symmetry.
BNaming the picture is a tact, not a derived matching relation.
CCorrect: the untrained A→C relation (printed word for spoken word) after A→B and B→C is transitivity.
DMatching a stimulus to itself is reflexivity.
More notes below ↓
GBehavior-Change ProceduresG.12
Pick an option: the verdict, the reasoning and a note on all four options open here.
High-probability request sequences involve presenting several requests that the individual is likely to comply with before presenting a request they are less likely to comply with. This procedure increases the likelihood of compliance with the low-probability request through behavioral momentum.
AThe sequence targets compliance, not stimulus control.
BNo modeling is involved.
CNothing is removed.
DCorrect: a high-probability request sequence uses behavioral momentum to increase compliance with the low-probability request.
More notes below ↓
GBehavior-Change ProceduresG.15
Pick an option: the verdict, the reasoning and a note on all four options open here.
Contingency contracting involves a formal agreement between parties that specifies the relationship between target behaviors and their consequences. This example shows a contract where screen time is contingent upon homework completion.
ACorrect: a written agreement that specifies behaviors and consequences is a contingency contract.
BPremack uses a high-probability activity to reinforce a low-probability one; the defining feature here is the agreement.
CToken economies use tokens and backup reinforcers.
DResponse cost removes reinforcers after behavior.
More notes below ↓
GBehavior-Change ProceduresG.17
Pick an option: the verdict, the reasoning and a note on all four options open here.
Training loosely involves varying non-essential aspects of the teaching environment and procedures to promote generalization. By varying water temperature, soap types, and sink designs during training, the child learns that hand-washing applies across these variations.
AUsing a single soap narrows stimulus control.
BContinuous reinforcement does not promote generalization and may hinder maintenance.
CCorrect: training loosely, by varying irrelevant features like soap and sinks, promotes generalization across settings.
DMaking settings identical is usually impractical and does not teach the skill to work in varied settings.
More notes below ↓
GBehavior-Change ProceduresG.18
Pick an option: the verdict, the reasoning and a note on all four options open here.
Differential reinforcement of other behavior (DRO) involves delivering reinforcement when the target problem behavior has not occurred during a specified interval. The reinforcement is contingent on the absence of the target behavior rather than on the occurrence of any specific alternative behavior.
AThis is not DRO; DRO is defined by the absence of the target behavior.
BCorrect: DRO delivers reinforcement when the target behavior has not occurred for a set interval.
CSetting is not the defining feature.
DReinforcing similar topographies could strengthen the problem behavior.
More notes below ↓
GBehavior-Change ProceduresG.19
Pick an option: the verdict, the reasoning and a note on all four options open here.
Positive punishment involves presenting or adding an aversive stimulus immediately following a behavior, which decreases the future probability of that behavior. The 'positive' refers to the addition (rather than removal) of a stimulus.
ARemoving a reinforcing stimulus is negative punishment.
BRemoving an aversive stimulus is negative reinforcement.
CPresenting a reinforcing stimulus is positive reinforcement.
DCorrect: positive punishment adds a stimulus after the behavior, and the behavior then decreases.
Laid out the way a failing BACB score report lists your percentage per content area. A practice percentage is not a pass prediction: the BACB publishes no passing percentage.
Work the set untimed. Where the record runs flat, reread the part of this page for that task code and rerun the set the next day. Then open the 60-trial practice exam, tap the G chip for nine more Section G trials, and finish with a paced run across all nine sections.
08Onward
Where Section G meets the rest of the outline
Section G leans on Section B (the reinforcement grid, schedules) and Section H (side effects, keep-or-change decisions). For both, use the outline hub for their tasks and the practice exam for trials from both. Booking and pass/fail scoring are on the exam page; the credential as a whole starts at the home page.
A10 items · 7% · 5 tasks
Behaviorism and Philosophical Foundations
Radical behaviorism, assumptions of the science, the seven dimensions.
4 questions in the practice exam · guide coming soon
DRA reinforces a named alternative behavior, ideally one with the same function as the problem behavior. DRO reinforces the absence of the problem behavior for an interval and names no replacement. A plan that says what to do instead is DRA; one that only sets a timer is DRO.
02What is the difference between shaping and chaining?
Shaping changes one response gradually by reinforcing successive approximations (G.8). Chaining links several different responses from a task analysis into a sequence (G.9), taught forward, backward or as a total task.
03When is most-to-least prompting used?
For new skills, and for learners whose errors tend to repeat: start with the most intrusive prompt that secures a correct response and fade toward the natural cue.
04Is noncontingent reinforcement the same as DRO?
No. Noncontingent reinforcement arrives on a time schedule whatever the learner does; DRO arrives only if the target has been absent for the interval. NCR sits under task G.1, DRO under G.18.
05What is the heaviest section on the BCaBA exam?
Section G, Behavior-Change Procedures: 22 of the 150 scored items, about 15%, under the 6th-edition outline per the current BCaBA Handbook (updated June 2026). Sections C and H follow with 20 each.
06Are schedules of reinforcement tested in Section G?
Their definitions sit in Section B (B.8), and the BCaBA outline covers simple schedules only. Section G uses them inside procedures: thinning to an intermittent schedule for maintenance, time-based delivery in NCR, and rate limits in DRL.
07How many Section G practice questions are on this site?
Twelve on this page and nine more under the G chip of the 60-trial practice exam; the two sets do not overlap.